Directory Assets/Scripts/

Directory Created:
2013-10-08 23:03
Total Files:
7
Deleted Files:
4
Lines of Code:
433

[root]/Assets/Scripts
            directory in repo Entity (3 files, 324 lines)
                directory in repo Abstract (6 files, 1331 lines)
                    directory in repo Move (1 files, 179 lines)
                    directory in repo System (8 files, 1112 lines)
                directory in repo Concrete (6 files, 403 lines)
                directory in repo GameObjects (7 files, 251 lines)
                directory in repo States (5 files, 277 lines)
                directory in repo Weapons (3 files, 108 lines)
            directory in repo GUI (9 files, 786 lines)
            directory in repo Glyph (15 files, 1300 lines)

Lines of Code

Assets/Scripts/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
robin 49 (100.0%) 1304 (100.0%) 26.6

Most Recent Commits

robin 2016-01-20 21:54 Rev.: 74

New Features: Credits, Highscores.
Bugfix: Pausenzeit.
Upgrade: Unity 5.3.1f1, New Font Characters.

3 lines of code changed in 1 file:

  • Assets/Scripts: PlayerObject.cs (+3 -4)
robin 2014-06-15 22:03 Rev.: 68

Android Anpassungen

123 lines of code changed in 1 file:

  • Assets/Scripts: PlayerObject.cs (+123 -123)
robin 2014-06-15 20:41 Rev.: 67

ActionButton: Health.
GameOver Screen.
Waffen.
Menschen können nun schießen.
Balancing.
Android Nexus 7 Support.
Etnfernen von unnötigen Generics.

71 lines of code changed in 4 files:

  • Assets/Scripts: LevelScript.cs (+2 -2), PlayerHumanTrigger.cs (+11 -5), PlayerObject.cs (+27 -12), PlayerTrigger.cs (+31 -2)
robin 2014-06-14 09:54 Rev.: 65

AktionsButtons: Cooldown, Kosten, Dauer, Inputs, Observer.
Laufen-Aktion funktioniert nun beim Drücken von 1 oder per klick auf den Button..

19 lines of code changed in 1 file:

  • Assets/Scripts: PlayerObject.cs (+19 -6)
robin 2014-05-05 04:34 Rev.: 60

Klasse Inputs die Buttons überwacht

80 lines of code changed in 2 files:

  • Assets/Scripts: Inputs.cs (new 76), PlayerObject.cs (+4)
robin 2013-12-18 22:05 Rev.: 55

2 lines of code changed in 2 files:

  • Assets/Scripts: PlayerGUI.cs (del), PlayerObject.cs (+2 -2)
robin 2013-12-18 19:35 Rev.: 53

Font jetzt mit Umlauten.
FontDemo jetzt mit Benutzereingabe.

1 lines of code changed in 1 file:

  • Assets/Scripts: PlayerGUI.cs (+1 -1)
robin 2013-12-18 16:22 Rev.: 50

PlayerGUI nur zeichnen wenn Spiel nicht pausiert.
Utility.DrawRectangle optimiert.

7 lines of code changed in 1 file:

  • Assets/Scripts: PlayerGUI.cs (+7 -3)
robin 2013-12-18 05:44 Rev.: 49

Buttons,
Hauptmenü, Pausenmenü,
Omnomnom Sound

5 lines of code changed in 2 files:

  • Assets/Scripts: PlayerGUI.cs (-9), PlayerObject.cs (+5 -5)
robin 2013-12-17 00:02 Rev.: 47

Glyphs: float -> double
GButton aussehen und ausmaße

11 lines of code changed in 1 file:

  • Assets/Scripts: PlayerGUI.cs (+11 -3)
robin 2013-12-15 23:26 Rev.: 46

12 lines of code changed in 2 files:

  • Assets/Scripts: PlayerGUI.cs (+8 -5), PlayerObject.cs (+4 -2)
robin 2013-12-15 23:01 Rev.: 45

115 lines of code changed in 6 files:

  • Assets/Scripts: PlayerGUI.cs (+33 -22), PlayerHealthBar.cs (del), PlayerHumanTrigger.cs (new 21), PlayerObject.cs (+39 -12), PlayerTrigger.cs (new 22), WhiteboaRdCL.cs (del)
robin 2013-11-21 13:02 Rev.: 33

Font: jedes uppercase Zeichen und jede Zahl hat nun eine individuelle skalierende Breite.

33 lines of code changed in 1 file:

  • Assets/Scripts: WhiteboaRdCL.cs (+33 -22)
robin 2013-11-21 01:56 Rev.: 32

Font: jedes lowercase Zeichen hat nun eine individuelle skalierende Breite.

91 lines of code changed in 1 file:

  • Assets/Scripts: WhiteboaRdCL.cs (+91 -18)
robin 2013-11-14 01:39 Rev.: 30

2 lines of code changed in 1 file:

  • Assets/Scripts: PlayerGUI.cs (+2 -2)
robin 2013-11-14 01:34 Rev.: 29

Zombiegeräusche eingebaut.
Feuerschaden, Tod des Spielers.
Steering Behaviors: Arrive, Wander, Offset Pursuit

39 lines of code changed in 4 files:

  • Assets/Scripts: LevelScript.cs (+12 -1), PlayerCamera.cs (+5 -10), PlayerGUI.cs (+3 -1), PlayerObject.cs (+19 -9)
robin 2013-11-13 00:17 Rev.: 26

Offset Pursuit (not working yet)

23 lines of code changed in 1 file:

  • Assets/Scripts: PlayerObject.cs (+23 -2)
robin 2013-11-12 22:32 Rev.: 25

Autounfall & Feuer bei Kreuzung.
eigene Font implementiert.
GUI: Lebensbalken & Anzahl Gehirne

509 lines of code changed in 7 files:

  • Assets/Scripts: LevelScript.cs (+9 -7), PlayerGUI.cs (new 33), PlayerHealthBar.cs (new 186), PlayerInput.cs (del), PlayerObject.cs (new 31), RandomChild.cs (+22 -1), WhiteboaRdCL.cs (new 228)
robin 2013-11-12 00:08 Rev.: 23

Spawnen von Einheiten zufällig häufig, an zufälligen Positionen.

7 lines of code changed in 1 file:

  • Assets/Scripts: LevelScript.cs (+7 -1)
robin 2013-11-06 03:27 Rev.: 19

Straßenkreuzung, Spawn-Punkte

6 lines of code changed in 1 file:

  • Assets/Scripts: LevelScript.cs (+6)
robin 2013-11-06 01:33 Rev.: 15

2 lines of code changed in 1 file:

  • Assets/Scripts: LevelScript.cs (+2 -2)
robin 2013-11-05 23:47 Rev.: 13

88 lines of code changed in 2 files:

  • Assets/Scripts: LevelScript.cs (+69 -6), RandomChild.cs (new 19)
robin 2013-11-05 18:08 Rev.: 12

15 lines of code changed in 1 file:

  • Assets/Scripts: LevelScript.cs (new 15)
robin 2013-10-09 22:38 Rev.: 11

weitere Dummy-Objekte in Test-Szene eingefügt

3 lines of code changed in 2 files:

  • Assets/Scripts: PlayerCamera.cs (+1 -1), PlayerInput.cs (+2 -2)
robin 2013-10-08 23:03 Rev.: 8

37 lines of code changed in 2 files:

  • Assets/Scripts: PlayerCamera.cs (new 19), PlayerInput.cs (new 18)
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