-
robin
2016-02-03 22:54
Rev.: 79
-
12 lines of code changed in 3 files:
-
Assets/Scripts/GUI:
MainMenu.cs (+12 -6)
-
ProjectSettings:
GraphicsSettings.asset (changed),
ProjectSettings.asset (changed)
-
robin
2016-02-03 19:56
Rev.: 78
-
1 lines of code changed in 1 file:
-
Assets/Scripts/Glyph:
GActionButton.cs (+1)
-
robin
2016-02-03 19:42
Rev.: 77
-
8 lines of code changed in 1 file:
-
Assets/Scripts/GUI:
GUIMenu.cs (+8 -6)
-
robin
2016-02-03 19:28
Rev.: 76
-
373 lines of code changed in 11 files:
-
Assets/Scripts/Entity:
Utility.cs (+18)
-
Assets/Scripts/GUI:
Credits.cs (+9 -90),
GUIMenu.cs (new 159),
GameOver.cs (+8 -91),
Highscores.cs (+2 -4),
HighscoresMenu.cs (+9 -92),
MainMenu.cs (+25 -144),
Pause.cs (+17 -118)
-
Assets/Scripts/Glyph:
GBounds.cs (new 69),
GButton.cs (+1 -1),
GLimited.cs (+56 -56)
-
robin
2016-01-20 22:36
Rev.: 75
-
11 lines of code changed in 3 files:
-
Assets/Scripts/Glyph:
GBordered.cs (+9),
GButton.cs (+1 -1),
GFilled.cs (+1 -7)
-
robin
2016-01-20 21:54
Rev.: 74
-
1318 lines of code changed in 44 files:
-
Assets/Levels:
Credits.unity (new 169),
FontDemo.unity (changed),
GameOver.unity (changed),
Highscores.unity (new 169),
MainMenu.unity (changed)
-
Assets/Resources/Textures:
Font.png (changed),
avatar.png (new)
-
Assets/Scripts:
PlayerObject.cs (+3 -4)
-
Assets/Scripts/Entity:
Utility.cs (+18)
-
Assets/Scripts/Entity/Abstract:
GeneralObject.cs (+19 -19),
MovableEntity.cs (+7 -7),
Projektile.cs (+5 -5)
-
Assets/Scripts/Entity/Abstract/System:
State.cs (+8 -1),
StateMachine.cs (+3 -3),
SteeringBehaviors.cs (+10 -10)
-
Assets/Scripts/Entity/Concrete:
Human.cs (+3 -3),
PlayerCollider.cs (+1 -1),
Zombie.cs (+2 -2)
-
Assets/Scripts/Entity/GameObjects:
Wall.cs (+1 -1)
-
Assets/Scripts/GUI:
Credits.cs (new 132),
FontDemo.cs (+1 -1),
GameOver.cs (+33 -49),
Highscores.cs (new 97),
HighscoresMenu.cs (new 125),
MainMenu.cs (+64 -16),
Pause.cs (+20 -3)
-
Assets/Scripts/Glyph:
GBordered.cs (+11 -1),
GButton.cs (+23 -5),
GConcat.cs (+69 -18),
GFilled.cs (+13 -1),
GImage.cs (+14 -9),
GString.cs (+12 -6),
GVConcat.cs (new 76),
WhiteboaRdCL.cs (+44 -13)
-
ProjectSettings:
ClusterInputManager.asset (new 6),
EditorBuildSettings.asset (changed),
EditorSettings.asset (changed),
GraphicsSettings.asset (changed),
NavMeshAreas.asset (new 133),
ProjectSettings.asset (changed),
ProjectVersion.txt (new 2),
QualitySettings.asset (changed),
UnityAdsSettings.asset (new 11),
UnityConnectSettings.asset (new 14)
-
robin
2014-12-09 03:55
Rev.: 73
-
2 lines of code changed in 1 file:
-
Assets/Scripts/GUI:
GameOver.cs (+2)
-
robin
2014-12-09 02:40
Rev.: 72
-
0 lines of code changed in 3 files:
-
user.keystore (changed)
-
ProjectSettings:
ProjectSettings.asset (changed),
QualitySettings.asset (changed)
-
robin
2014-12-09 01:16
Rev.: 71
-
28 lines of code changed in 2 files:
-
Assets/Levels:
MainMenu.unity (changed)
-
Assets/Scripts/GUI:
PlayerGUI.cs (+28 -17)
-
robin
2014-11-27 00:03
Rev.: 70
-
2 lines of code changed in 71 files:
-
Assets/Levels:
FontDemo.unity (changed),
GameOver.unity (changed),
MainMenu.unity (changed),
TestLevel.unity (changed)
-
Assets/Resources/Materials:
Autounfall.mat (changed),
Black.mat (changed),
Green.mat (changed),
Haus.mat (changed),
Human.mat (changed),
Human_Pistole.mat (new),
Human_Shotgun.mat (changed),
Kreuzung.mat (changed),
Stop.mat (changed),
Street.mat (changed),
Wall.mat (changed),
Wall_Cake.mat (changed),
Wall_Hearth.mat (changed),
Wall_Peace.mat (changed),
White.mat (new),
Zombie_Hat.mat (new),
Zombie_Normal.mat (new)
-
Assets/Resources/Materials/Fire:
Fire1.mat (changed),
Fire2.mat (changed),
Fire3.mat (changed),
Fire4.mat (changed),
Fire5.mat (changed),
Fire6.mat (changed),
Fire7.mat (changed),
Fire8.mat (changed)
-
Assets/Resources/Materials/Horizont:
H_Baum.mat (changed),
H_Berg.mat (changed),
H_Busch.mat (changed),
H_Haus.mat (changed),
H_Linie.mat (changed)
-
Assets/Resources/Materials/Physic:
Wall.physicMaterial (changed)
-
Assets/Resources/Prefabs:
Haus.prefab (new),
PlayerTrigger.prefab (changed),
Wall.prefab (changed)
-
Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed),
StreetBlock.prefab (changed)
-
Assets/Resources/Prefabs/Entities:
Human_Normal.prefab (changed),
Player.prefab (changed),
Zombie_Normal.prefab (changed)
-
Assets/Resources/Prefabs/Horizont:
hBerg.prefab (changed),
hHaus.prefab (changed)
-
Assets/Scripts/Glyph:
GBordered.cs (+2 -12)
-
ProjectSettings:
AudioManager.asset (changed),
DynamicsManager.asset (changed),
EditorBuildSettings.asset (changed),
EditorSettings.asset (changed),
GraphicsSettings.asset (changed),
InputManager.asset (changed),
NavMeshLayers.asset (changed),
NetworkManager.asset (changed),
Physics2DSettings.asset (changed),
ProjectSettings.asset (changed),
QualitySettings.asset (changed),
TagManager.asset (changed),
TimeManager.asset (changed)
-
robin
2014-09-24 22:15
Rev.: 69
-
5 lines of code changed in 2 files:
-
Assets/Scripts/Entity/Abstract:
Entity.cs (+2 -2)
-
Assets/Scripts/Entity/Abstract/System:
Observer.cs (+3)
-
robin
2014-06-15 22:03
Rev.: 68
-
123 lines of code changed in 3 files:
-
user.keystore (new)
-
Assets/Scripts:
PlayerObject.cs (+123 -123)
-
ProjectSettings:
ProjectSettings.asset (changed)
-
robin
2014-06-15 20:41
Rev.: 67
-
755 lines of code changed in 43 files:
-
Assets/Levels:
FontDemo.unity (changed),
GameOver.unity (new),
TestLevel.unity (changed)
-
Assets/Resources/Prefabs/Entities:
Human_Pistole.prefab (del),
Human_Shotgun.prefab (del),
Zombie_Normal.prefab (changed)
-
Assets/Resources/Sounds:
schuss.mp3 (changed)
-
Assets/Resources/Textures/buttons:
actionbutton_health.png (new)
-
Assets/Scripts:
LevelScript.cs (+2 -2),
PlayerHumanTrigger.cs (+11 -5),
PlayerObject.cs (+27 -12),
PlayerTrigger.cs (+31 -2)
-
Assets/Scripts/Entity:
Utility.cs (+3 -2)
-
Assets/Scripts/Entity/Abstract:
Entity.cs (+10 -4),
GeneralObject.cs (+24 -11),
ImmovableEntity.cs (+2 -2),
MovableEntity.cs (+7 -7),
Projektile.cs (+2 -2)
-
Assets/Scripts/Entity/Abstract/Move:
MLeftRight.cs (+1 -1)
-
Assets/Scripts/Entity/Abstract/System:
MessageDispatcher.cs (+2 -1),
StateMachine.cs (+4 -4),
SteeringBehaviors.cs (+13 -12)
-
Assets/Scripts/Entity/Concrete:
Horizont.cs (+6),
Human.cs (+13 -7),
PBullet.cs (+1 -1),
Zombie.cs (+51 -27)
-
Assets/Scripts/Entity/States:
SHumanAim.cs (new 85),
SHumanFlee.cs (+11 -4),
SHumanFleeArmed.cs (new 49),
SHumanFleeSlow.cs (+18 -3),
SHumanWander.cs (+16 -5)
-
Assets/Scripts/Entity/Weapons:
WeaponPistole.cs (new 44),
WeaponShotgun.cs (new 25),
Weapons.cs (new 39)
-
Assets/Scripts/GUI:
GameOver.cs (new 132),
MainMenu.cs (+4 -5),
Pause.cs (+7 -6),
PlayerGUI.cs (+13 -2)
-
Assets/Scripts/Glyph:
GActionButton.cs (+102 -102)
-
ProjectSettings:
DynamicsManager.asset (changed),
EditorBuildSettings.asset (changed),
InputManager.asset (changed),
ProjectSettings.asset (changed)
-
robin
2014-06-15 06:02
Rev.: 66
-
0 lines of code changed in 1 file:
-
Assets/Resources/Sounds:
schuss.mp3 (new)
-
robin
2014-06-14 09:54
Rev.: 65
-
350 lines of code changed in 11 files:
-
Assets/Scripts:
PlayerObject.cs (+19 -6)
-
Assets/Scripts/Entity/Abstract:
Entity.cs (+2 -2),
MovableEntity.cs (+21 -5)
-
Assets/Scripts/Entity/Abstract/System:
Observer.cs (new 71)
-
Assets/Scripts/Entity/Concrete:
Zombie.cs (+1 -2)
-
Assets/Scripts/Entity/GameObjects:
Block.cs (+1 -1)
-
Assets/Scripts/GUI:
PlayerGUI.cs (+92 -86)
-
Assets/Scripts/Glyph:
GActionButton.cs (new 102),
GButton.cs (+3 -7),
GInteger.cs (+38 -21)
-
ProjectSettings:
InputManager.asset (changed)
-
robin
2014-06-13 13:29
Rev.: 64
-
86 lines of code changed in 1 file:
-
Assets/Scripts/GUI:
PlayerGUI.cs (+86 -81)
-
robin
2014-06-13 13:16
Rev.: 63
-
3 lines of code changed in 1 file:
-
Assets/Scripts/GUI:
PlayerGUI.cs (+3 -1)
-
robin
2014-06-13 13:10
Rev.: 62
-
0 lines of code changed in 1 file:
-
Assets/Resources/Textures/buttons:
actionbutton_druckwelle.png (new)
-
robin
2014-05-05 05:22
Rev.: 61
-
54 lines of code changed in 3 files:
-
Assets/Scripts/GUI:
PlayerGUI.cs (+24 -2)
-
Assets/Scripts/Glyph:
GButton.cs (+26 -11),
GFilled.cs (+4 -2)
-
robin
2014-05-05 04:34
Rev.: 60
-
99 lines of code changed in 9 files:
-
Assets/Levels:
TestLevel.unity (changed)
-
Assets/Scripts:
Inputs.cs (new 76),
PlayerObject.cs (+4)
-
Assets/Scripts/Entity/Concrete:
Horizont.cs (+4 -15),
Zombie.cs (+4 -4)
-
Assets/Scripts/GUI:
MainMenu.cs (+1 -1),
Pause.cs (+10 -2)
-
ProjectSettings:
InputManager.asset (changed),
Physics2DSettings.asset (changed)