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robin
2013-11-29 11:44
#23
Rev.: 36
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62 lines of code changed in 3 files:
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Assets/Levels:
FontDemo.unity (new)
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Assets/Scripts/Entity/Concrete:
FontDemo.cs (new 62)
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ProjectSettings:
EditorBuildSettings.asset (changed)
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robin
2013-11-27 21:07
#22
Rev.: 35
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0 lines of code changed in 1 file:
-
Assets/Resources/Textures:
Font.png (changed)
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robin
2013-11-22 00:03
#21
Rev.: 34
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0 lines of code changed in 2 files:
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ProjectSettings:
Physics2DSettings.asset (new),
ProjectSettings.asset (changed)
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robin
2013-11-21 13:02
#20
Rev.: 33
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33 lines of code changed in 1 file:
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Assets/Scripts:
WhiteboaRdCL.cs (+33 -22)
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robin
2013-11-21 01:56
#19
Rev.: 32
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91 lines of code changed in 1 file:
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Assets/Scripts:
WhiteboaRdCL.cs (+91 -18)
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robin
2013-11-20 20:30
#18
Rev.: 31
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0 lines of code changed in 1 file:
-
Assets/Resources/Textures:
Font.png (changed)
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robin
2013-11-14 01:39
#17
Rev.: 30
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2 lines of code changed in 2 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Scripts:
PlayerGUI.cs (+2 -2)
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robin
2013-11-14 01:34
#16
Rev.: 29
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321 lines of code changed in 24 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs:
Human_Normal.prefab (changed),
Human_Pistole.prefab (new),
Human_Shotgun.prefab (changed),
Wall.prefab (new)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed),
StreetBlock.prefab (changed)
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Assets/Scripts:
LevelScript.cs (+12 -1),
PlayerCamera.cs (+5 -10),
PlayerGUI.cs (+3 -1),
PlayerObject.cs (+19 -9)
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Assets/Scripts/Entity:
Utility.cs (+48)
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Assets/Scripts/Entity/Abstract:
Entity.cs (+5 -2),
GeneralObject.cs (+7 -7),
MovableEntity.cs (+1 -1)
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Assets/Scripts/Entity/Abstract/System:
SteeringBehaviors.cs (+81 -6)
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Assets/Scripts/Entity/Concrete:
FireDamage.cs (new 16),
Human.cs (new 46),
Zombie.cs (+77 -3)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+1 -1)
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robin
2013-11-13 20:35
#15
Rev.: 28
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0 lines of code changed in 7 files:
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Assets/Resources/Sounds/RCL:
01_01.mp3 (new),
01_02.mp3 (new),
01_03.mp3 (new),
01_04.mp3 (new),
01_05.mp3 (new),
01_06.mp3 (new),
01_07.mp3 (new)
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robin
2013-11-13 18:35
#14
Rev.: 27
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0 lines of code changed in 1 file:
-
Assets/Resources/Textures:
Font.png (changed)
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robin
2013-11-13 00:17
#13
Rev.: 26
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84 lines of code changed in 6 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs:
Zombie_Normal.prefab (changed)
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Assets/Scripts:
PlayerObject.cs (+23 -2)
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Assets/Scripts/Entity/Abstract/System:
SteeringBehaviors.cs (+40 -3)
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Assets/Scripts/Entity/Concrete:
Zombie.cs (new 21)
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robin
2013-11-12 22:32
#12
Rev.: 25
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526 lines of code changed in 19 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Materials:
Autounfall.mat (new),
Fire1.mat (new 1),
Fire2.mat (new 1),
Fire3.mat (new 1),
Fire4.mat (new 1),
Fire5.mat (new 1)
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Assets/Resources/Prefabs:
Player.prefab (changed)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed)
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Assets/Scripts:
LevelScript.cs (+9 -7),
PlayerGUI.cs (new 33),
PlayerHealthBar.cs (new 186),
PlayerInput.cs (del),
PlayerObject.cs (new 31),
RandomChild.cs (+22 -1),
WhiteboaRdCL.cs (new 228)
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Assets/Scripts/Entity:
Resource.cs (+2)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+10 -2)
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robin
2013-11-12 17:54
#11
Rev.: 24
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0 lines of code changed in 6 files:
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Assets/Resources/Textures:
autounfall.png (new)
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Assets/Resources/Textures/fire:
fire1.png (new),
fire2.png (new),
fire3.png (new),
fire4.png (new),
fire5.png (new)
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robin
2013-11-12 00:08
#10
Rev.: 23
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37 lines of code changed in 7 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Materials/Physic:
Wall.physicMaterial (new)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed),
StreetBlock.prefab (changed)
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Assets/Scripts:
LevelScript.cs (+7 -1)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+24 -2),
KreuzungsBlock.cs (new 6)
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robin
2013-11-11 23:02
#9
Rev.: 21
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0 lines of code changed in 1 file:
-
Assets/Resources/Textures:
Font.png (new)
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robin
2013-11-06 03:27
#8
Rev.: 19
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43 lines of code changed in 9 files:
-
Assets/Levels:
TestLevel.unity (changed)
-
Assets/Resources/Materials:
Kreuzung.mat (new),
Stop.mat (new)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (new),
StreetBlock.prefab (changed)
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Assets/Scripts:
LevelScript.cs (+6)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+8),
Wall.cs (+29 -15)
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robin
2013-11-06 02:39
#7
Rev.: 18
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0 lines of code changed in 2 files:
-
Assets/Resources/Textures:
kreuzung.png (changed)
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robin
2013-11-06 02:29
#6
Rev.: 17
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0 lines of code changed in 1 file:
-
Assets/Resources/Textures:
stop.png (new)
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robin
2013-11-06 01:35
#5
Rev.: 16
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0 lines of code changed in 37 files:
-
Assets/Resources/Materials:
Wall_Cake.mat (new),
Wall_Hearth.mat (new),
Wall_Peace.mat (new)
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Assets/Ressources/Materials:
Black.mat (del),
Green.mat (del),
Haus.mat (del),
Human.mat (del),
Human_Pistole.mat (del),
Human_Shotgun.mat (del),
Street.mat (del),
Wall.mat (del),
Wall_Cake.mat (del),
Wall_Hearth.mat (del),
Wall_Peace.mat (del),
White.mat (del),
Zombie_Hat.mat (del),
Zombie_Normal.mat (del)
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Assets/Ressources/Prefabs:
Haus.prefab (del),
Human_Normal.prefab (del),
Human_Pistole.prefab (del),
Human_Shotgun.prefab (del),
Player.prefab (del),
Wall.prefab (del),
Zombie_Normal.prefab (del)
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Assets/Ressources/Prefabs/Blocks:
StreetBlock.prefab (del)
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Assets/Ressources/Textures:
haus.png (del),
human.png (del),
human_pistole.png (del),
human_shotgun.png (del),
kreuzung.png (del),
street.png (del),
wall.png (del),
wall_cake.png (del),
wall_hearth.png (del),
wall_peace.png (del),
zombie.png (del),
zombie_hat.png (del)
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robin
2013-11-06 01:33
#4
Rev.: 15
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69 lines of code changed in 7 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Ressources/Materials:
Wall_Cake.mat (new 1),
Wall_Hearth.mat (new 1),
Wall_Peace.mat (new 1)
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Assets/Scripts:
LevelScript.cs (+2 -2)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+38 -7),
Wall.cs (+26)
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robin
2013-11-06 00:58
#3
Rev.: 14
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0 lines of code changed in 4 files:
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Assets/Ressources/Textures:
kreuzung.png (new),
wall_cake.png (new),
wall_hearth.png (new),
wall_peace.png (new)
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robin
2013-11-05 23:47
#2
Rev.: 13
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2880 lines of code changed in 32 files:
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Assets/Levels:
TestLevel.unity (changed)
-
Assets/Ressources/Prefabs:
Haus.prefab (changed),
Wall.prefab (new 1)
-
Assets/Ressources/Prefabs/Blocks:
StreetBlock.prefab (new 1)
-
Assets/Scripts:
LevelScript.cs (+69 -6),
RandomChild.cs (new 19)
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Assets/Scripts/Entity:
Resource.cs (new 68),
SpriteController.cs (new 24),
Utility.cs (new 127)
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Assets/Scripts/Entity/Abstract:
Entity.cs (new 137),
GeneralObject.cs (new 780),
ImmovableEntity.cs (new 23),
MovableEntity.cs (new 189),
Projektile.cs (new 125),
RandomObject.cs (new 33)
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Assets/Scripts/Entity/Abstract/Move:
MLeftRight.cs (new 179)
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Assets/Scripts/Entity/Abstract/System:
MessageDispatcher.cs (new 118),
MessageReceiver.cs (new 17),
PriorityQueue.cs (new 112),
State.cs (new 55),
StateMachine.cs (new 165),
SteeringBehaviors.cs (new 242),
Telegram.cs (new 159)
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Assets/Scripts/Entity/Concrete:
MsgDispatcher.cs (new 23),
PBullet.cs (new 84),
PlayerCollider.cs (new 81)
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Assets/Scripts/Entity/GameObjects:
Block.cs (new 29),
Haus.cs (new 6),
StreetBlock.cs (new 6),
Wall.cs (new 8)
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ProjectSettings:
DynamicsManager.asset (changed),
TagManager.asset (changed)
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robin
2013-11-05 18:08
#1
Rev.: 12
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15 lines of code changed in 8 files:
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Assets/Levels:
TestLevel.unity (changed)
-
Assets/Ressources/Prefabs:
Haus.prefab (new),
Human_Normal.prefab (new),
Human_Pistole.prefab (new),
Human_Shotgun.prefab (new),
Player.prefab (new),
Zombie_Normal.prefab (new)
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Assets/Scripts:
LevelScript.cs (new 15)