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robin
2013-12-19 01:30
#22
Rev.: 58
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0 lines of code changed in 2 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed)
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robin
2013-12-19 01:08
#21
Rev.: 57
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9 lines of code changed in 2 files:
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Assets/Scripts/GUI:
MainMenu.cs (+9 -15)
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ProjectSettings:
Physics2DSettings.asset (changed)
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robin
2013-12-18 23:08
#20
Rev.: 56
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0 lines of code changed in 1 file:
-
ProjectSettings:
ProjectSettings.asset (changed)
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robin
2013-12-18 22:05
#19
Rev.: 55
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85 lines of code changed in 8 files:
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Assets/Scripts:
PlayerGUI.cs (del),
PlayerObject.cs (+2 -2)
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Assets/Scripts/Entity/Concrete:
Horizont.cs (+1 -1),
Human.cs (+3 -3),
Zombie.cs (+5 -5)
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Assets/Scripts/GUI:
MainMenu.cs (+17 -5),
PlayerGUI.cs (new 57)
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ProjectSettings:
InputManager.asset (changed)
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robin
2013-12-18 21:54
#18
Rev.: 54
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0 lines of code changed in 3 files:
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Assets/Resources/Textures/Horizont:
horizont_berg.png (changed),
horizont_busch.png (changed),
horizont_haus.png (changed)
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robin
2013-12-18 19:35
#17
Rev.: 53
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157 lines of code changed in 8 files:
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Assets/Levels:
FontDemo.unity (changed)
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Assets/Scripts:
PlayerGUI.cs (+1 -1)
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Assets/Scripts/GUI:
FontDemo.cs (+53 -10),
MainMenu.cs (+7),
Pause.cs (+1 -1)
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Assets/Scripts/Glyph:
GConcat.cs (new 55),
GString.cs (+19 -49),
WhiteboaRdCL.cs (+21 -4)
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robin
2013-12-18 18:19
#16
Rev.: 52
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0 lines of code changed in 1 file:
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Assets/Resources/Textures:
Font.png (changed)
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robin
2013-12-18 16:34
#15
Rev.: 51
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1 lines of code changed in 1 file:
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Assets/Scripts/Entity:
Utility.cs (+1 -1)
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robin
2013-12-18 16:22
#14
Rev.: 50
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20 lines of code changed in 4 files:
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Assets/Scripts:
PlayerGUI.cs (+7 -3)
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Assets/Scripts/Entity:
Utility.cs (+11 -3)
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Assets/Scripts/GUI:
Pause.cs (+1)
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Assets/Scripts/Glyph:
GBordered.cs (+1 -1)
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robin
2013-12-18 05:44
#13
Rev.: 49
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804 lines of code changed in 23 files:
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Assets/Levels:
FontDemo.unity (changed),
MainMenu.unity (new),
TestLevel.unity (changed)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed)
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Assets/Scripts:
PlayerGUI.cs (-9),
PlayerObject.cs (+5 -5)
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Assets/Scripts/Entity:
Utility.cs (+12 -7)
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Assets/Scripts/Entity/Concrete:
FireDamage.cs (del),
FontDemo.cs (del)
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Assets/Scripts/Entity/GameObjects:
AutoUnfall.cs (new 6),
Fire.cs (new 74),
Haus.cs (+3 -1),
Wall.cs (+1 -1)
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Assets/Scripts/GUI:
FontDemo.cs (new 62),
MainMenu.cs (new 128),
Pause.cs (new 182)
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Assets/Scripts/Glyph:
GBordered.cs (new 130),
GButton.cs (+50 -43),
GFilled.cs (new 45),
GImage.cs (new 43),
GLimited.cs (new 63)
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ProjectSettings:
EditorBuildSettings.asset (changed),
InputManager.asset (changed)
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robin
2013-12-18 05:31
#12
Rev.: 48
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0 lines of code changed in 1 file:
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Assets/Resources/Sounds/RCL:
omnomnom.mp3 (new)
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robin
2013-12-17 00:02
#11
Rev.: 47
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202 lines of code changed in 10 files:
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Assets/Scripts:
PlayerGUI.cs (+11 -3)
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Assets/Scripts/Entity:
Utility.cs (+9 -4)
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Assets/Scripts/Entity/Concrete:
FontDemo.cs (+12 -12)
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Assets/Scripts/Glyph:
GButton.cs (new 77),
GCharacter.cs (+3 -3),
GInteger.cs (+5 -5),
GString.cs (+8 -8),
Glyph.cs (+3 -3),
PlayerHealthBar.cs (+12 -12),
WhiteboaRdCL.cs (+62 -62)
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robin
2013-12-15 23:26
#10
Rev.: 46
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22 lines of code changed in 5 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs/Entities:
Player.prefab (changed)
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Assets/Scripts:
PlayerGUI.cs (+8 -5),
PlayerObject.cs (+4 -2)
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Assets/Scripts/Glyph:
PlayerHealthBar.cs (+10 -6)
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robin
2013-12-15 23:01
#9
Rev.: 45
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856 lines of code changed in 38 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs:
Human_Normal.prefab (del),
Human_Pistole.prefab (del),
Human_Shotgun.prefab (del),
Player.prefab (del),
PlayerTrigger.prefab (new),
Zombie_Normal.prefab (del)
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Assets/Resources/Prefabs/Entities:
Human_Normal.prefab (new),
Human_Pistole.prefab (new 1),
Human_Shotgun.prefab (new 1),
Player.prefab (new),
Zombie_Normal.prefab (new)
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Assets/Scripts:
PlayerGUI.cs (+33 -22),
PlayerHealthBar.cs (del),
PlayerHumanTrigger.cs (new 21),
PlayerObject.cs (+39 -12),
PlayerTrigger.cs (new 22),
WhiteboaRdCL.cs (del)
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Assets/Scripts/Entity/Abstract:
Entity.cs (+7 -1),
MovableEntity.cs (+2 -2)
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Assets/Scripts/Entity/Abstract/System:
SteeringBehaviors.cs (+63 -14)
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Assets/Scripts/Entity/Concrete:
FireDamage.cs (+1 -1),
Horizont.cs (new 28),
Human.cs (+18 -5),
Zombie.cs (+17 -8)
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Assets/Scripts/Entity/GameObjects:
Block.cs (+8 -3)
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Assets/Scripts/Entity/States:
SHumanFlee.cs (new 41),
SHumanFleeSlow.cs (new 33),
SHumanWander.cs (new 36)
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Assets/Scripts/Glyph:
GCharacter.cs (new 50),
GInteger.cs (new 47),
GString.cs (new 77),
Glyph.cs (new 7),
PlayerHealthBar.cs (new 115),
WhiteboaRdCL.cs (new 189)
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ProjectSettings:
DynamicsManager.asset (changed),
InputManager.asset (changed),
TagManager.asset (changed)
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robin
2013-12-15 02:29
#8
Rev.: 44
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0 lines of code changed in 3 files:
-
Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Prefabs/Horizont:
hBerg.prefab (changed),
hHaus.prefab (new)
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robin
2013-12-15 01:54
#7
Rev.: 43
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0 lines of code changed in 7 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Materials/Horizont:
H_Baum.mat (changed),
H_Berg.mat (changed),
H_Busch.mat (changed),
H_Haus.mat (changed),
H_Linie.mat (changed)
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Assets/Resources/Prefabs/Horizont:
hBerg.prefab (new)
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robin
2013-12-15 00:34
#6
Rev.: 42
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0 lines of code changed in 5 files:
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Assets/Resources/Textures/Horizont:
horizont_baum.png (changed),
horizont_berg.png (changed),
horizont_busch.png (changed),
horizont_haus.png (changed),
horizont_linie.png (changed)
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robin
2013-12-15 00:01
#5
Rev.: 41
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67 lines of code changed in 11 files:
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Assets/Levels:
TestLevel.unity (changed)
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Assets/Resources/Materials/Fire:
Fire6.mat (changed),
Fire7.mat (changed),
Fire8.mat (changed)
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Assets/Resources/Materials/Horizont:
H_Baum.mat (new),
H_Berg.mat (new),
H_Busch.mat (new),
H_Haus.mat (new),
H_Linie.mat (new)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed)
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Assets/Scripts/Entity/Concrete:
FireDamage.cs (+67 -10)
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robin
2013-12-14 23:53
#4
Rev.: 40
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0 lines of code changed in 5 files:
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Assets/Resources/Textures/Horizont:
horizont_baum.png (new),
horizont_berg.png (new),
horizont_busch.png (new),
horizont_haus.png (new),
horizont_linie.png (new)
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robin
2013-12-14 22:39
#3
Rev.: 39
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0 lines of code changed in 15 files:
-
Assets/Levels:
TestLevel.unity (changed)
-
Assets/Resources/Materials:
Fire1.mat (del),
Fire2.mat (del),
Fire3.mat (del),
Fire4.mat (del),
Fire5.mat (del)
-
Assets/Resources/Materials/Fire:
Fire1.mat (new),
Fire2.mat (new),
Fire3.mat (new),
Fire4.mat (new),
Fire5.mat (new),
Fire6.mat (new),
Fire7.mat (new),
Fire8.mat (new)
-
Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed)
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robin
2013-12-14 22:08
#2
Rev.: 38
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0 lines of code changed in 8 files:
-
Assets/Resources/Textures/fire:
fire1.png (changed),
fire2.png (changed),
fire3.png (changed),
fire4.png (changed),
fire5.png (changed),
fire6.png (new),
fire7.png (new),
fire8.png (new)
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robin
2013-12-14 21:01
#1
Rev.: 37
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0 lines of code changed in 14 files:
-
Assets/Resources/Textures:
haus.png (changed),
human.png (new),
human_pistole.png (new),
human_shotgun.png (new),
love_left.png (new),
love_right.png (new),
zombie.png (changed),
zombie_hat.png (new)