2 lines of code changed in 71 files:
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Assets/Levels:
FontDemo.unity (changed),
GameOver.unity (changed),
MainMenu.unity (changed),
TestLevel.unity (changed)
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Assets/Resources/Materials:
Autounfall.mat (changed),
Black.mat (changed),
Green.mat (changed),
Haus.mat (changed),
Human.mat (changed),
Human_Pistole.mat (new),
Human_Shotgun.mat (changed),
Kreuzung.mat (changed),
Stop.mat (changed),
Street.mat (changed),
Wall.mat (changed),
Wall_Cake.mat (changed),
Wall_Hearth.mat (changed),
Wall_Peace.mat (changed),
White.mat (new),
Zombie_Hat.mat (new),
Zombie_Normal.mat (new)
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Assets/Resources/Materials/Fire:
Fire1.mat (changed),
Fire2.mat (changed),
Fire3.mat (changed),
Fire4.mat (changed),
Fire5.mat (changed),
Fire6.mat (changed),
Fire7.mat (changed),
Fire8.mat (changed)
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Assets/Resources/Materials/Horizont:
H_Baum.mat (changed),
H_Berg.mat (changed),
H_Busch.mat (changed),
H_Haus.mat (changed),
H_Linie.mat (changed)
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Assets/Resources/Materials/Physic:
Wall.physicMaterial (changed)
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Assets/Resources/Prefabs:
Haus.prefab (new),
PlayerTrigger.prefab (changed),
Wall.prefab (changed)
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Assets/Resources/Prefabs/Blocks:
KreuzungsBlock.prefab (changed),
StreetBlock.prefab (changed)
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Assets/Resources/Prefabs/Entities:
Human_Normal.prefab (changed),
Player.prefab (changed),
Zombie_Normal.prefab (changed)
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Assets/Resources/Prefabs/Horizont:
hBerg.prefab (changed),
hHaus.prefab (changed)
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Assets/Scripts/Glyph:
GBordered.cs (+2 -12)
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ProjectSettings:
AudioManager.asset (changed),
DynamicsManager.asset (changed),
EditorBuildSettings.asset (changed),
EditorSettings.asset (changed),
GraphicsSettings.asset (changed),
InputManager.asset (changed),
NavMeshLayers.asset (changed),
NetworkManager.asset (changed),
Physics2DSettings.asset (changed),
ProjectSettings.asset (changed),
QualitySettings.asset (changed),
TagManager.asset (changed),
TimeManager.asset (changed)